I joined Keele in 2008 to assist in the development of the 'Virtual Patient'. Initially a research project to look at supplementing simulated and real patients, as part of the Enterprise arm of the school we now develop training simulations for industry as well as continuing to support University research and teaching interests.
My role in the team is to manage the our tasks within projects and to guide clients to find their needs and ways to meet them. I help the clients develop the scripts and scenarios for their projects and monitor timelines and workloads.
My training is in Art and 3D Animation, and I do much of the technical preparation of assets for projects including character production, rigging and implementing finished assets in game engines where applicable.