8. Peer-to-Peer Guidance
Key to any learning experience is providing the opportunity for students to learn from each other. Below are a few examples of how this could be achieved.
This section offers ways of using digital technologies to:
- Set up online cultures of student-to-student feedback and peer marking
- Facilitate online sharing and commentary between student research / project groups
- Allow students to annotate and edit each other’s work (ethically)
- Enable co-produced online outputs
Tips and tools for using digital technologies to provide opportunities for students to learn from one another.
- Create an informal social space for student-to-student comment within Microsoft Teams (see also section 2 - 'Creating a Digital Community') or design learning activities that privilege peer-to-peer feedback in this space
- Use OneNote Class Notebook to host a collaboration space for peer-to-peer activity
- Offer the opportunity for students from previous module / programme cohorts to mentor and offer support to the current cohort, using guest access to discussion fora in the KLE, or adding mentors to Microsoft Teams channels.
- Add Student Voice Reps to the online cohorts above, either as observers of active participants, to encourage more inclusive and authentic student voice and feedback on programmes
- Set up assignments (see sections 7 and 9) that stipulate or encourage peer-to-peer feedback on digital outputs, artefacts, projects
- Take a look at Enhancing Student Engagement with Live Sessions, an online guide by Dr Rafe Hallett, Director, KIITE and Catherine Chambers, Head of Digital Education, KIITE
Including:
10 Elements of Flexible Digital Education
Download the Flexible Digital Education Framework (188 KB)
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