8. Peer-to-Peer Guidance
Key to any learning experience is providing the opportunity for students to learn from each other. Below are a few examples of how this could be achieved.
This section offers ways of using digital technologies to:
- Set up online cultures of student-to-student feedback and peer marking
- Facilitate online sharing and commentary between student research / project groups
- Allow students to annotate and edit each other’s work (ethically)
- Enable co-produced online outputs
Tips and tools for using digital technologies to provide opportunities for students to learn from one another.
- Create an informal social space for student-to-student comment within Microsoft Teams (see also section 2 - 'Creating a Digital Community') or design learning activities that privilege peer-to-peer feedback in this space
- Use OneNote Class Notebook to host a collaboration space for peer-to-peer activity
- Offer the opportunity for students from previous module / programme cohorts to mentor and offer support to the current cohort, using guest access to discussion fora in the KLE, or adding mentors to Microsoft Teams channels.
- Add Student Voice Reps to the online cohorts above, either as observers of active participants, to encourage more inclusive and authentic student voice and feedback on programmes
- Set up assignments (see sections 7 and 9) that stipulate or encourage peer-to-peer feedback on digital outputs, artefacts, projects
- Take a look at Enhancing Student Engagement with Live Sessions, an online guide by Dr Rafe Hallett, Director, KIITE and Catherine Chambers, Head of Digital Education, KIITE
10 Elements of Flexible Digital Education
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