Programme/Approved Electives for 2023/24
Available as a Free Standing Elective
To develop students' music programming skills in the design of software instruments and plug-ins;To obtain an understanding of musical programming and apply automation;To develop students' understanding and ability in software instruments and plug-ins and in combination with automation to produce phrases, sections and short musical forms.
Intended Learning Outcomes
Realise solutions for music programming by designing software instruments and plug-ins: 2Demonstrate technical proficiency in enabling technology for creative work: 1,2Apply technical programming and automation skills on specific tasks related to music production: 1,2Engage with automation applied to multiple parameters that control the multitrack mix: 1Communicate effectively the technical and creative possibilities of a software instrument/plug-in and automation to an uninformed user: 2
24 hours of contact time, to include: 12 hours lectures and workshops12 hours small group tutorials Independent study:36 hours of preparation for workshops and tutorials90 hours of preparation for the summative assessment
1: Exercise weighted 30%
Description of Module Assessment
Automation programmingStudents will be required to programme and apply automation to samplers, sequencers, synthesisers, and various plug-ins available in a Digital Audio Workstation (DAW). They will present a collection of three different mixes (saved as sound files) demonstrating how the automation manipulates the parameters to produce certain audio effects. The character, aesthetics and the genre of the music will be of their own choosing. The total duration of the `demo¿ sound files should be about 2 minutes.2: Project weighted 70%
Music Programming ProjectThe project will consist of two elements ¿ technical and creative.
For the technical requirement students will create an original software instrument using a graphical programming environment (such as MaxMSP/Jitter) and convert the instrument into a plug-in (for example by using the programming environment extension Max for Live) that can be used to produce music in a Digital Audio Workstation (such as Ableton Live). In addition to the original plug-in students can use some additional pre-existing software instruments in which they will programme the automation.
For the creative element, students will produce music using the plug-in they created and also some additional software instruments of their own choosing. For example, they can choose to create music in one or more of the following categories: a) popular music song in any style and genre (Hip-hop, House, Techno/trance, Dubstep, Drum and bass); b) an experimental electronic piece; c) produce music for visuals/games, ads and other 'applied' forms. The total duration of the audio material should be about 4 minutes. The project must include written documentation (1000-1200 words) explaining how they programmed the software instrument/plug-in and how it was applied to the creative output.