Programme/Approved Electives for 2022/23
Available as a Free Standing Elective
Have you considered how sound effects are made and how these are used in films and visual media? This module reveals the process of synchronising audio with a range of of visual contexts, providing you with practical skills and techniques for making convincing and believable sound tracks for video creations. You will have a hands-on, practical learning experience as part of this module and you will be guided step-by-step through making your own sounds to complement visual spaces, events and themes in moving image contexts.
To introduce techniques for pairing sound with visual media in practical situations. The module aims to engage students with sychronisation approaches where sound can be used to animate and emphasize moving image in believable and convincing ways. The module will provide students with hands-on experience with sound effects creation and application, and impart the basics of achieving perspective, depth and space through sound choices and shaping.
Intended Learning Outcomes
synchronise sound effects (SFX) to a range of visual media in effective and convincing ways: 2acknowledge and implement the various layers of sound which collectively make up media clips, films and animations: 1,2adopt key parameters such as volume, reverb, echo and filters to mark out spaces and depth perspective when working with sound in film: 2consider a range of visual media and its construction of 'realism' or 'artifice', using sound as a primary variable in achieving these outcomes: 1,2initiate an understanding of foley creation through practical projects (making and recording sound): 1,2
24 hours of lectures, workshops and tutorials16 hours of reflection and consolidation of lecture, workshop and individual supervision content and individual or group study work.20 hours of listening/watching existing recommended visual media, reflection and implementation of technical aspects based on lecture content.30 hours of practical work to carry out synchronisation tasks, familiarisation with software and adoption of relevant techniques (based on instructional material on virtual learning environment).60 hours of preparation of the two assessments and supporting documentation.
1: Assignment weighted 30%
Description of Module Assessment
Spotting SheetStudents will create a sound effects and Foley spotting sheet (cue sheet) for the chosen assessment 2 video clip. This spotting / cue sheet will indicate, with timecodes corresponding to actions or cues in the visual media, what sound effects or Foley needs to be created and how they plan to create this (indicating possible sound sources, recording locations, recording equipment, audio manipulation techniques etc.). This is a planning exercise for assessment 2 and is to be completed before assessment 2. Timecodes will be taken from the video clip used for assessment 2. Timecodes can be generated in the DAW software or taken from a media player. (500 words)2: Creative Brief weighted 70%
Foley project for moving imageStudents will need to create a sound track (SFX based) for a given visual media. Foley work will be constructed by the students to achieve successful pairing of audio and visual parts. The finished project must consider aspects of space, ambience, movement, depth and perspective - all articulated through sound. The approach to bespoke foley design will be reported in an accompanying written text (max. 500 words).