Programme/Approved Electives for 2025/26
None
Available as a Free Standing Elective
No
This module will provide you with foundational knowledge of the sports and esports industries. You will gain insights into both sectors, including marketing, the role of sponsorship, consumer understanding, environmental issues, and media relationships. You will evaluate specific organisations, assess their management success, and reflect on your engagement within these industries.
Aims
This module aims to provide students with the core theoretical and applied management and marketing knowledge of the sports and esports industry.
Intended Learning Outcomes
reflect upon their experiences within sports and esports as a consumer (fan, participant, spectator).: 1apply core management and marketing tools to sports and esports organisations.: 2review the management and marketing of a range of sports and esports organisations.: 2provide practical recommendations for the future endeavours of sports and esports organisations.: 2
24x 1 hour Lectures24x 1 hour SeminarsLecture and seminar/tutorial preparation 44 hoursPrivate study 104 hoursAssignment preparation 104 hours
Description of Module Assessment
1: Reflective Diary weighted 30%Individual reflectionStudents will individually reflect upon their own engagement as a consumer (fan, participant, spectator) within the sports or esports industry in 1500 words.
2: Group Assessment weighted 70%Group presentation on the management and marketing of two (e)sports organisations15 minute group presentation on the management and marketing of two sports and esports organisations (can choose one sports and one esports or two from the same industry). Students should be in groups of approximately 3 students.
Individual marks will be provided, with peer review where this is necessary.
The presentation should be recorded and submitted as video