Programme/Approved Electives for 2026/27
None
Available as a Free Standing Elective
No
This module will introduce you to the craft of game level design using industry-standard engine tools and techniques. You will learn how to design levels using greyboxing, 2D map making, lighting and atmosphere, populating spaces, and staging cinematic narrative moments. You will also explore interactive storytelling in games, and what makes single-player and multiplayer spaces work. Dive into the art of gameplay and discover what makes a game captivating!
Aims
To develop students' game making skills.To introduce students to level design.To help students obtain understanding of game crafting techniques and apply the appropriate tools. To introduce students to game-crafting techniques.To help students develop imagination, creativity and to prepare them for narrative design.To engage students in story settings as a vehicle for narrative and storytelling, which will help the players feel involved in the game and to motivate them to make the next steps.To teach students how to work collaboratively on a shared project
Intended Learning Outcomes
Describe key concepts, and both the creative and technical aspects of a game experience: 1,2,3Identify appropriate elements that form and shape different types of game levels: 3Demonstrate proficiency in developing player actions: 2,3Apply their knowledge and skills in worldmaking as an act of creating a canvass: 1,3Demonstrate skills in presenting narratives and worldmaking: 2Demonstrate knowledge of games narrative, covering history and some contemporary trends in fiction: 1
24 hours lectures and workshops24 hours small group tutorials Independent study: 72 hours of preparation for workshops and tutorials40 hours of assigned reading individual software-based tasks 40 hours of group tasks 100 hours of preparation for the summative assessments
Description of Module Assessment
1: Portfolio weighted 40%PortfolioA written portfolio (equivalent to 1200 words) documenting the student’s design thinking for a single-player level. The portfolio will include a written design log with visual evidence, including a 2D regional map and in-engine screenshots. The submission should provide a rationale for key level design decisions, and a critical reflection on the iterative design process.
2: Presentation weighted 20%PresentationStudents will give a 15-minute individual presentation on the virtual world they have developed for the creative brief, explaining the narrative and how players will behave and interact in their surroundings.
3: Project weighted 40%Collaborative ProjectA collaborative digital project in which students work in small groups (2-3) to generate and develop a shared world with a contextual setting. Students are assessed individually on their own individual level implementation within this world. Each student will submit their individual 3D engine implementation (equivalent to 1000 words) demonstrating greyboxing, lighting and atmosphere, populated objects, and interactive elements. Each of the students will also be required to submit a written summary of 1000 words describing the shared world, and their contribution to the project.