Programme/Approved Electives for 2025/26
None
Available as a Free Standing Elective
No
This module will introduce you to the craft of game making, using the latest tools and techniques. You'll learn how to design levels, 2D map making, grey-boxing, and other industry-standard techniques. These skills will enable you to create original and engaging levels for a variety of game situations. You’ll also explore interactive storytelling in games, multimedia projects, reality games, theme parks, and immersive enactments. Dive into the art of gameplay and discover what makes a game captivating!
Aims
To develop students' game making skills.To introduce students to level design.To help students obtain understanding of game crafting techniques and apply the appropriate tools. To introduce students to game-crafting techniques.To help students develop imagination, creativity and to prepare them for narrative design.To engage students in story settings as a vehicle for narrative and storytelling, which will help the players feel involved in the game and to motivate them to make the next steps.
Intended Learning Outcomes
Describe key concepts, and both the creative and technical aspects of a game experience: 1,2,3Identify appropriate elements that form and shape different types of game levels.: 3Demonstrate proficiency in developing player actions: 1,2,3Apply their knowledge and skills in worldmaking as an act of creating a canvass.: 3Demonstrate skills in presenting the narratives and worldmaking: 2Demonstrate knowledge of games narrative, covering history and some contemporary trends in fiction.: 3
24 hours lectures and workshops24 hours small group tutorials Independent study: 72 hours of preparation for workshops and tutorials40 hours of assigned reading individual software-based tasks 40 hours of group tasks 100 hours of preparation for the summative assessment
Description of Module Assessment
1: Creative Brief weighted 30%Creative briefStudents will be required to write a 1200-word narrative and storytelling brief for a virtual world. This brief should take into account player actions, offering guidance through elements such as commentary, cutscene narratives, and other interactive components to help players navigate their next steps
2: Presentation weighted 20%PresentationStudents will make a 15-minute individual presentation on the virtual world they have developed for the creative brief – the narrative and how players will behave and interact in their surroundings.
3: Project weighted 50%Collaborative ProjectA collaborative project in which students will generate and develop ideas, characters, and settings and make and submit a fully developed single level of game prototype that will involve level design, 2D map making, greyboxing, and other standard techniques. They will work in small groups (about 4-5) but they will be assessed individually. Each of the students will be required to submit a written summary of about 1000 words about their contribution to the project.