Programme/Approved Electives for 2025/26
None
Available as a Free Standing Elective
No
Immerse yourself in the world of game design from the basics of board games to the latest digital developments. This module covers the essentials of game engines and the software crucial to game design, blending theoretical knowledge with practical application, enhancing your critical thinking and practical skills. You'll delve into game physics, AI, level design, player behaviour and cognition, and game mechanics. The sessions will culminate in a final project, showcasing your ability to create engaging and innovative games.
Aims
To introduce students to the basic principles of game design.To help students acquire knowledge on theory of game design and acquire practical skills in using the essential software in games design.
Intended Learning Outcomes
Demonstrate a systematic understanding of game design theory and creative practice in the field of game design.: 1Apply principles of game design workflow to the production of a game.: 2,3Solve technical and creative games design problems using game engines: 2,3Critically analyse technical and usability issues associated with games design and development.: 3Present and communicate their creative and technical work.: 3
28 hours lectures and workshops20 hours small group tutorials Independent study: 72 hours of preparation for workshops and tutorials40 hours of assigned reading 40 hours of tasks-based technology work100 hours of preparation for the summative assessment
Description of Module Assessment
1: Essay weighted 20%Short essayStudents will be required to write short essay (about 1000 words) in which they will demonstrate understanding of game design theory and creative practice in the field of game design discussed in class.
2: Exercise weighted 30%ExercisesFour workshop exercises in mini game development. The scope of the work will be set by the tutor according to the technology used, exercises’ complexity as well as the time needed to complete the work.
3: Project weighted 50%Game prototype projectVideo game design and development – a fully functioning game prototype, accompanied by a report on game design reflection (1500 words).