MUS-20076 - Creative Synergies: Designing Collaborative Projects
Coordinator: Fiorella Montero Diaz Room: CKF02 Tel: +44 1782 7 34595
Lecture Time: See Timetable...
Level: Level 5
Credits: 15
Study Hours: 150
School Office: 01782 733147

Programme/Approved Electives for 2023/24

None

Available as a Free Standing Elective

No

Co-requisites

None

Prerequisites

None

Barred Combinations

None

Description for 2023/24

The creative industry, including audio practices, music making, media and audio-visual development, film, software and technology development within the arts, depends on, emerges from and thrives off a network of developers, creators and industries within societies across the world. Knowing how these interactions take place, how technologies and diverse ideas are taken up, used as vehicles for promoting missions, aims and campaigns and ways of doing is essential for professionals in the creative and cultural industries.
In this module you will have the opportunity to immerse yourself in intensive group project work in collaboration with students from other disciplines or other skill-sets and expertise. You will plan, prepare, conduct, present and write up an original collaborative project, putting methods, research techniques and approaches into practice reflecting on and evaluating own research/creation carried out. This module will guide you in reflecting on: the impact of different creative activities on the industry, community and on yourself, your role as creative practitioner in a social context and the multiple opportunities for creative interdisciplinary involvement using your creative skills. Learn more about designing collaborative creative projects, the process of creative dissemination and consumption in this multi-disciplinary module that prepares you to work in the creative industries.

Aims
To prepare students for the workplace by fostering team-working skills based on a common collaborative industry project.
To introduce students to intensive group project work in collaboration with students from other disciplines or with other skill-sets and expertise. Students work on a project typically based on an idea from an industrial partner.
To enable students to present themselves as industry professionals and to forge interdisciplinary networks.
To enable students to plan, prepare, conduct and write up their own original collaborative project, putting project design methods, research techniques and approaches into practice and reflecting critically on and evaluating their project and the research/creation they have conducted.
To learn how to organise, gather and analyse data, in preparation for project design, elaboration and evaluation.
To nurture critical, reflective and communication skills in creative design and activities.
To nurture problem solving in stressful industry situations
To enable students to balance independent working and planning with team discussions and processes.

Intended Learning Outcomes

recognise and critically assess issues, methods, approaches, perspectives and debates concerning the creative industry: 1,2
plan, prepare, conduct, present and write up an original collaborative project, putting methods, research techniques and approaches into practice reflecting on and evaluating own research/creation carried out: 1,2
engage with the systematic organisation and analysis of project data: 1,2
evaluate and apply abstract ideas in resolving problems ethically: 2
work productively as individuals and as a member of a group exercising initiative and personal responsibility;: 1,2
evaluate their own individual and group performance while tackling a creative task: 2
make decisions and plan actively in uncertain and unpredictable contexts while working on a collaborative project: 2

Study hours

24 hours of contact time, to include: lectures, seminars, and tutorials:
10 hours lectures
6 hours seminars/presentations
8 hours small group tutorials
Independent study:
20 hours of reflection and consolidation of lecture, workshop and individual supervision content and independent or group study work.
36 hours of practical work to carry out project tasks, familiarisation with project/group, reflection of creative process, preparation of group pitch.
70 hours of design, preparation, elaboration of the creative project.

School Rules

None

Description of Module Assessment

1: Presentation weighted 30%
Project Pitch - Collaborative project presentation
Students, in groups of 4 will give an 8-minute pitch on their project. It will emulate a presentation to a prospective client to persuade them to work with you. The pitch should demonstrate the group┐s ability to execute the project to a high standard. Students will receive a collective mark for this assignment. The module tutor will ensure fairness and inclusivity in groupwork by being flexible with group allocations and building in contingencies, such as the ability to change groups. The module marks will be moderated in line with School procedures.

2: Portfolio weighted 70%
Submission of a portfolio containing ideas, processes and final product + reflective evaluation of the project
The portfolio will contain: 1) Student┐s final group product/project (collective mark); 2) A group 2000 word report reflecting on the ideas, processes, evolution of the project from beginning to end. This should reflect independent processes inside a group project framework. This should be done as a group (collective and individual mark); and 3) an individual 1000-word reflective evaluation of the project (final product + process): strengths/ weaknesses / evaluation of individual role, group dynamics and lessons learnt (individual mark). The module tutor will ensure fairness and inclusivity in groupwork by being flexible with group allocations and building in contingencies, such as the ability to change groups. The module marks will be moderated in line with School procedures.