Programme/Approved Electives for 2020/21
None
Available as a Free Standing Elective
Yes
Have you ever though about the sound wizardry involved in action films, videogames, TV, etc.?... Well, you will prepare something sonically magical in this module! It will be an exciting way to learn some hard facts and techniques about digital audio and an opportunity to do what most sound designers do: create beautiful sounds never heard before and use them creatively. You will dive into the marvels of advanced software for audio-processing and sound-design using a variety of techniques (e.g. filtering, spectral domain techniques, time domain techniques, etc.). The module includes discussion of technical and aesthetic aspects of the uses of audio processing and sound design techniques; providing skills for exciting creative project work, such as composition and sound design.
Aims
- To acquire an understanding of audio processing and virtual studio technology, and appreciate their technical and aesthetic impact in the practice of sonic arts;- To provide an understanding and appreciate the creative potential of the main techniques used in the creation of work employing digital sound.
Intended Learning Outcomes
employ digital time-domain and frequency-domain techniques in order to process digitised sound: 1apply strategies for the effective use of these techniques in creative work involving the sculpture of new sounds: 1demonstrate technical proficiency with technology for audio processing, sound treatment and sound manipulation: 1engage with complex processes for audio processing and sound treatment using specialised software: 1
24 hours of scheduled teaching.25 hours of reflection, revision and consolidation of lecture, workshop and individual supervision content, research through bibliographical and computer mediated resources through individual or group study work.20 hours of listening (recommended works from the repertoire), reflection and revision of aesthetic and technical aspects based on lecture content, bibliographical and computer mediated resources.35 hours of practical work in the lab or student¿s own digital audio workstation on preliminary tasks, to carry out studio tasks, familiarise with equipment and experiment with relevant techniques (based on instructional material on virtual learning environment).46 hours of preparation of creative project portfolio and supporting documentation.
This module assumes a basic fluency with computer audio and at least beginner-level knowledge of Logic Pro X application. Students who do not possess such knowledge are expected to acquire it independently during the semester, under the module tutor(s) guidance and advice. Training material and workstations are widely available in the Music Technology labs. Number of students admitted to this course is limited by the availability of Music studio workstations. Priority will be given to Music Technology and Music students, then everyone else.
Description of Module Assessment
1: Project weighted 100% Creative project portfolioCreative project. For instance, this may consist of a composition of a piece of sonic arts, or the creation of a sound track for video including sound sculptures, musical material and foley effects, or a soundtrack for a computer game, or the creation of a sound effects library. Depending on content, the total duration should be ca. 4:00-5:00 minutes. Portfolio must include written documentation (total minimum 1,500 words) including a report explaining the techniques employed and the way in which these were integrated in order to produce the creative project.