Undergraduate study
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Overview
Dual Honours Creative Computing requires a solid grounding in Computer Science, and for that reason the course shares some modules with Dual Honours Computer Science. However, it is a specialist course for students with an interest in the creative side of computing, with topics such as computer animation, multimedia, web design, virtual worlds and games programming.
We anticipate that graduates of this course will move into employment within the creative industries, for example as computer animators, game designers and developers. In some cases the employment sector may also relate to another Dual Honours degree subject, which will enable our students to offer a unique blend of skills to potential employers.
The BSc Dual Honours Creative Computing course is suited to those students who would like to study Creative Computing with a second subject (see list) in equal weight for three years and so gain a deep understanding of a domain that either compliments the discipline or to which they can then apply their computing knowledge, for example in their final year project or subsequent career. The course explores the theoretical underpinnings of the discipline and places an emphasis on the practical design and development of creative products such as computer animations, multimedia, web pages, virtual worlds and computer games. It is delivered by the School of Computing and Mathematics.
All Dual and Single Honours Computing courses, including Creative Computing, have a common first semester and common entrance requirements. This retains flexibility of choice during the first semester of the first year. There are no specific subject requirements for entry to our computing courses, and no previous experience of computing or computer programming is assumed. The courses do not involve an advanced level of mathematics, and any mathematical knowledge needed beyond that at GCSE level is taught as part of the modules included in the courses.
The content of final year modules reflects and is informed by the research interests of teaching staff, discipline and industry trends and market requirements, giving students an opportunity to explore topics at the leading edge of the discipline.
Course Content
First year
Core modules
Fundamentals of Computing introduces the core concepts of the discipline, and acts as a foundation for other modules covering these topics in more detail. It enables you to understand the links between individual modules on your course, and to understand them properly in context.
Programming I introduces the fundamental concepts underlying computer programming together with techniques for applying these using a contemporary programming language. The module has a strong practical element.
Computer Animation and Multimedia provides an introduction to computer graphics, animation and multimedia, and appropriate programming and media development skills for you to design and develop multimedia.
Information Systems and Interaction provides students with an introduction to Information Systems and an opportunity to apply the knowledge and understanding they gain to a practical task. It also explores the human-computer interface and introduces concepts, techniques and tools that support the analysis of needs for, and design of, system interfaces. The main focus in on web interfaces.
Second year
Core modules
Requirements, Evaluation and Professionalism develops skills in the design and execution of empirical studies to gather evidence about software systems, methods and processes. It also covers requirements engineering and enables you to recognise the professional, economic, social, environmental and ethical issues involved in the development and use of computer technologies.
Web Technologies provides an understanding of Internet communication architectures (such as client-server) with reference to standard protocols, and enables you to develop multi-tier web applications and configure the servers on which these rely.
System Lifecycles and Design provides you with knowledge of the techniques and processes to undertake the design of a system once requirements and analysis activities have been completed.
Virtual Worlds introduces virtual worlds and their uses in business and education, showing how they can be used as an effective tool for conducting business and delivering learning resources.
Third year
You study a selection of more advanced and specialist modules. You also undertake an individual project that continues throughout the year under the supervision of a member of staff, culminating in a written dissertation. Dual honours Creative Computing students take the first and choose two additional of the following modules:
Games Computing delivers comprehensive knowledge of a games engine and the theory and practice of computer game design, and explores the human factors involved in game design and interactive media environments.
Double-weighted Project enables you to undertake a project equivalent to two standard (15-credit) modules rather than one. This option can be used to tackle a larger or more complex problem.
Software Engineering Project Management provides an understanding of the scope of, and problems and techniques associated with, software engineering project management.
IT Architectures delivers the concepts, methods and tools involved in the IT architecture discipline, and examines the role of IT architects and software architecture within development projects. The module also outlines current architectural developments, such as service-oriented architectures. You will gain practical experience by undertaking a case study.
Communications and Networks extends your knowledge of principles and practice in communications and computer network technologies and their deployment.
Electronic Commerce provides a theoretical and practical understanding of the problems involved in the development of web-based electronic commerce applications. Additional computing modules may be available to students whose other Dual Honours subject allowed them to elect to take the relevant precursor computing modules in their first and second years; see the Single Honours Computer Science entry.
Codes and Combinations
All students who study a science subject are candidates for the degree of Bachelor of Science (with Honours) (BSc Hons).
Dual Honours Course can be combined with:
| Courses | UCAS | Courses | UCAS |
|---|---|---|---|
|
Astrophysics: |
GF45 |
Human Resource Management: |
GN4P |
|
Biochemistry: |
GC4R |
International Business: |
GN4C |
|
Biology: |
GC4D |
International Relations: |
GL4F |
|
Business Management: |
GN4F |
Law: |
GM4C |
|
Criminology: |
GM4X |
Marketing: |
GN4M |
|
English: |
GQ4H |
Mathematics: |
GG41 |
|
Film Studies: |
GP4H |
Music: |
GW4H |
|
Finance: |
GN4H |
Music Technology: |
GJ49 |
|
Forensic Science: |
GF44 |
Neuroscience: |
GB41 |
|
Geography: |
GF48 |
Philosophy: |
GV4M |
|
Geology: |
GF46 |
Physical Geography: |
GF4V |
|
History: |
GV4C |
Physics: |
GF43 |
|
Human Biology: |
GCK1 |
Politics: |
GL4G |
|
Human Geography: |
GL4R |
Psychology: |
GC4V |
|
Sociology: |
GL43 |
For overseas students who do not meet direct entry requirements, we offer the opportunity to take an intensive International Year One in Computing leading to second year degree entry.
Foundation courses available:
| Courses | UCAS |
|---|---|
| Creative Computing with Science Foundation Year: This four-year degree course is designed for students who wish to study Creative Computing but lack the necessary background qualifications. |
G450 |
Teaching and Assessment
Learning and teaching take place in a range of settings, from individual supervision for final-year projects and weekly tutorials, to lectures with 100 or more students present. In the first two years Dual Honours students usually have four one-hour lectures, a one-hour tutorial or workshop and three hours of supervised practical classes each week, as part of their Computer Science studies; and Single Honours students approximately twice that. Third-year modules are taught by lectures, with some tutorial and laboratory work in certain options. In the final year students will also have regular one-to-one meetings with their project supervisor. Students will be expected to spend a significant amount of time on their practical and tutorial assignments and private study. They will be encouraged to make use of the learning and teaching support that allows them to ask for help with any aspect of the course with which they are having problems, including any of the practical and coursework assignments.
Assessment methods vary from module to module, but we make use of both formal examinations and several types of coursework. Most modules use a mixed assessment system involving an examination, typically two hours long, and some coursework, which could be a practical assignment tackled in students' own time, a laboratory or tutorial exercise, or occasionally an essay. Students will also have the opportunity to work as part of a group, which will provide valuable experience for future employment. In the course as a whole, approximately half of the assessment is coursework or project-based, and half by examination. Assessment from modules in the second and third year counts towards your final degree classification. The project forms an important part of the final year’s assessment.
Computing facilities
The practical work for the course will be based mainly in the school’s own networked PC laboratories, with some modules using the Microsoft Windows operating system and some using Linux. The software supported includes the Java object-oriented programming language, Internet and multimedia packages, and database management systems. Web authoring software and languages, including Python, Perl, PHP and XML, are also supported. Access to undergraduate computer equipment and network services is available both physically and by remote terminal access, twenty-four hours a day, seven days a week, throughout most of the year. This gives students every opportunity to develop their computing skills outside the normal practical times and to work on more complex projects at any time. Additional laboratory facilities are provided for final year projects with specialised hardware and software.
Skills and Careers
95% of Keele Computing graduates were in work or further study six months after finishing their course.
Creative Computing and Music Technology
Music Technology is popular as a combination with Creative Computing. The rapid expansion of the use of computers to aid music composition, sound processing and recording, has made skills in music software (whether for home, educational or professional use) very marketable. Combining these skills with skills in other creative software, such as computer animation, virtual worlds and computer games, clearly adds new dimensions to the career opportunities of graduates.
Creative Computing and Marketing
As business and entertainment move increasingly online, new marketing opportunities are opening up. Whether through computer animations on web pages, or programmed marketing in virtual worlds and computer games, the benefits of reaching customers in new ways and using new marketing strategies are growing. The combination of technical computing skills and marketing knowledge will put graduates in good stead to work in this area.
UK/EU Admissions
Tel: 01782 734005
Email: admissions.ukeu@keele.ac.uk
International Admissions
Tel: +44(0) 1782 733274
Email: international@keele.ac.uk
Course Information
Tel: 01782 733075
Email: admin@scm.keele.ac.uk
For Dual Honours courses, other combinations are available

